Map weirdness finally sorted out.

Hello wood punchers!  A minor update today.  (Vacation has been good for the minecraft server!)

The weirdness with the map generation has finally been sorted out, and new and updated maps are on their way!  We don’t have one set up for the new new new world yet, but Punchwood and PW19 should be fresh and happy!  The Turtles’ roller coaster is finally visible!

Happy exploring!

New world on-line!

Hello again wood punchers!

A new world has been created to be 100% Minecraft 1.12 generated!  It’s online now as “P2”, and the portals at spawn of Punchwood and P9 that previously went to the spawn point of P1 have been modified to take you to the spawn point of P2.  It also has portals back to Punchwood and P9.  The world for Punchwood 1.11 (aka P1) has been taken offline.

I personally will be starting fresh in P2, and working my way up from scratch!

As always, let me know if you have any problems, questions, suggestions, or whatever!

Server updated to 1.12

Hello fellow miners!  Big news today!

The server has been updated to version 1.12!  There’s a whole lot of new stuff in this new update!

Since world 1.11 never really got off the ground, we are very likely to kill that map and start a new world of 1.12 in its place.  I know the Turtle clan is still active in 1.9, so it makes sense not to replace that world.  We’ll keep classic Punchwood online as usual!

PLEASE let me know if you see any problems, bugs, or any other types of issues!  We’re still at full plugin strength, so also let me know if any of our usual plugin commands change their behavior.

Let me know what you think!

General update from the Turtles!

Hello Punchwood People! It’s been a long time since we’ve posted anything. We’re in the middle of a campaign to build a sky bridge across as much of the 1.9 world a possible. We’re doing this at Y113 and we’re now beginning to add rail to make a comfortable way to get across the entire land.

We’ve been adding onto the Sky Palace to try to turn it into structure from sea-level to cloud-level. There’s no rhyme or reason to how we’re building this. We are just improvising as best we can. We’d love to have people add on to this monstrosity.

But our quest to connect the entire world via the sky bridge beckons. Here we’re looking towards the sun as we begin a night of laying the bridge to destinations unknown. The exploring is the best part!

This is the location of a new base we’re building along the way. There’s something magical about level 113 and we’re determined to connect the beams that will provide for easier exploration across the world.


And this is our new factory that we’re using to make stone to use as the railway bed. Come join us!

New world for version 1.11 added!

Hello fellow miners!

I have created a new world for version 1.11.  The world is nominally called “Punchwood 1.11”, and the alias in game will be P1.

There are portals at the /spawn point of each world for transferring between worlds.  Your /sethome and /home commands will work fine, and will transfer you across worlds.  You can still only have one /home… and you’ll always go to it regardless of what world you’re in when you use the command.  The /spawn command will always bring you back to spawn of world Punchwood 1.9 (P9) for now.

There’s a new map now for Punchwood 1.11 (P1)!

As always, please let me know if you have any questions or problems!

Server updated! Old world is back!

Hello friends!

I have updated the server to version 1.11, and have re-enabled our multi-world plugin, so the old world, Punchwood, is once again available!  I have re-added the link to that world’s map in our menu above.

I am thinking about how we might want to start a new world.  We have a couple of options…

  1. We can archive off PW19 (the current “new” world) and start a new world (PW11) fresh, while keeping our portals back to Punchwood.
  2. We can keep PW19 around, and also start a new world, and have all three worlds available.
  3. We can not start a new world for version 1.11 at all, and just keep PW19 and Punchwood.

What do y’all think?  Let me know!

Catching up

It’s been a while since we’ve posted anything from our little corner of Punchwood. Recently we found some wolves in a taiga section of the world and brought one of them back to Turtle Town. 2016-08-24_22-33-002016-08-24_22-37-482016-08-24_22-43-232016-08-24_22-28-46

Unfortunately, there was an accident and this poor little wolf died. So, Star Turtles created an appropriate resting place. 2016-08-26_19-36-12

We’ve been fishing a lot lately, too. We built a pier between the base of the Sky Palace and the horse stables. It’s very relaxing.

2016-08-27_13-47-33Finally for this post,we built a shout-out to someone who is very important to us. 2016-09-04_10-16-29

 

News from the Turtles!

Long time no post! We don’t any good pictures from the new Ice Spire biome that we’re currently building another habitat in, but we did put a roof on the Sky Palace.

bob-builds-roof

Here’s what the Sky Palace looks like from the ground. sky-palace-view

Here’s a view from our Sky Bridge. Note the docking area. This view is from Y 113.

view-from-skybridge

We use those boats to travel to the new village that we found in the northeast of the map. However, when it generated there were all sorts of errors such as incomplete houses. 20160618-incomplete-picture

So we are trying our best to build it up to protect it. Plenty of work to do if you want to join in! bob-building-village