General update from the Turtles!

Hello Punchwood People! It’s been a long time since we’ve posted anything. We’re in the middle of a campaign to build a sky bridge across as much of the 1.9 world a possible. We’re doing this at Y113 and we’re now beginning to add rail to make a comfortable way to get across the entire land.

We’ve been adding onto the Sky Palace to try to turn it into structure from sea-level to cloud-level. There’s no rhyme or reason to how we’re building this. We are just improvising as best we can. We’d love to have people add on to this monstrosity.

But our quest to connect the entire world via the sky bridge beckons. Here we’re looking towards the sun as we begin a night of laying the bridge to destinations unknown. The exploring is the best part!

This is the location of a new base we’re building along the way. There’s something magical about level 113 and we’re determined to connect the beams that will provide for easier exploration across the world.


And this is our new factory that we’re using to make stone to use as the railway bed. Come join us!

New world for version 1.11 added!

Hello fellow miners!

I have created a new world for version 1.11.  The world is nominally called “Punchwood 1.11”, and the alias in game will be P1.

There are portals at the /spawn point of each world for transferring between worlds.  Your /sethome and /home commands will work fine, and will transfer you across worlds.  You can still only have one /home… and you’ll always go to it regardless of what world you’re in when you use the command.  The /spawn command will always bring you back to spawn of world Punchwood 1.9 (P9) for now.

There’s a new map now for Punchwood 1.11 (P1)!

As always, please let me know if you have any questions or problems!

Server updated! Old world is back!

Hello friends!

I have updated the server to version 1.11, and have re-enabled our multi-world plugin, so the old world, Punchwood, is once again available!  I have re-added the link to that world’s map in our menu above.

I am thinking about how we might want to start a new world.  We have a couple of options…

  1. We can archive off PW19 (the current “new” world) and start a new world (PW11) fresh, while keeping our portals back to Punchwood.
  2. We can keep PW19 around, and also start a new world, and have all three worlds available.
  3. We can not start a new world for version 1.11 at all, and just keep PW19 and Punchwood.

What do y’all think?  Let me know!

Catching up

It’s been a while since we’ve posted anything from our little corner of Punchwood. Recently we found some wolves in a taiga section of the world and brought one of them back to Turtle Town. 2016-08-24_22-33-002016-08-24_22-37-482016-08-24_22-43-232016-08-24_22-28-46

Unfortunately, there was an accident and this poor little wolf died. So, Star Turtles created an appropriate resting place. 2016-08-26_19-36-12

We’ve been fishing a lot lately, too. We built a pier between the base of the Sky Palace and the horse stables. It’s very relaxing.

2016-08-27_13-47-33Finally for this post,we built a shout-out to someone who is very important to us. 2016-09-04_10-16-29

 

News from the Turtles!

Long time no post! We don’t any good pictures from the new Ice Spire biome that we’re currently building another habitat in, but we did put a roof on the Sky Palace.

bob-builds-roof

Here’s what the Sky Palace looks like from the ground. sky-palace-view

Here’s a view from our Sky Bridge. Note the docking area. This view is from Y 113.

view-from-skybridge

We use those boats to travel to the new village that we found in the northeast of the map. However, when it generated there were all sorts of errors such as incomplete houses. 20160618-incomplete-picture

So we are trying our best to build it up to protect it. Plenty of work to do if you want to join in! bob-building-village

Server troubles

Good morning fellow wood punchers!

Unfortunately, it seems we’re having a small service outage.  The host that runs our server has run out of space on the disk that we’re using.  This problem has happened several times recently, and I’m pushing them for a more permanent fix.  If you try to get to the server, and see that it is offline, that means we don’t quite have it fixed yet, though I’m hoping we’ll be back up and running within a couple hours of this post.

Updated to Minecraft version 1.10

Hello fellow miners!

I have updated the server to version 1.10.  The changelog has info on all the new goodies in the new version.

This version seems pretty incremental, and the new block types don’t seem generally limited to only new chunks… so we won’t reset the world for this one.  :)  We’ll continue with the name PW19 for the world, and still keep 1.9 on the maps.

As always, please let me know if you spot any problems at all!

Server h4xx0rz.

Hello friends!  Just a quick update to let you know that our lovely little wordpress-based site was “hacked” a couple days ago.  Not sure how they got in, but I’m presuming it was a bug in WordPress itself, or one of the plugins I use.  They left traces of a backdoor that they installed.  That has been removed, the admin password changed, WordPress re-installed, and I’ve checked over the rest of the site and it looks like everything is ok.

This did not affect our Minecraft game server.

If you see anything that doesn’t look right on this site, please let me know right away!  Happy Mining!

Update on underground village

We can report much success in our quest to convert the abandoned mineshaft into an underground village. Bob_Turtles and I have devised a system of iron doors before each of the three zombie spawners that converted villagers can not pass through. As such they cannot accidentally go say hello to the zombies.

So, now we have four villagers and an iron golem protecting them. Here are two of them hanging out.

villagers-underground

They don’t seem to panic underground, which concerns me. I’m hoping to use this experience to learn more about the AI that runs their operations and eventually I want to try to build a way to get them to an above ground village, but that might be easier said than done.

In the meantime, I’m mostly hoping to get a cleric or two so I can trade with them for Ender Pearls. I really want go find a way to get us all to The End.

We’ve not had much time to do much else so far, though we have all kinds of things we want to build in the next few weeks. I’m so fascinated with the idea of making a sustainable community that can get us more items through trading.

I mostly want this guy to have something to protect.

iron-golem

So come join us! We’d love to have you help with our project as long as you can make sure you don’t get anyone killed. The goal is to have the biggest village we can. I want to see how far we can push the limits. Four out of the past four zombie villagers we have reclaimed are alive and well. We got this.