Server back up and running.

The corrupted chunks have been deleted and allowed to regenerate.  Unfortunately, the terrain generation engine has changed significantly enough since the chunks were first created that there’s still a discontinuity in those spots, but the over-all map health seems fine.

We have also upgraded to latest Spigot build, which hopefully has fixed whatever bug might have allowed a few chunks to become corrupted.  I can’t specifically pinpoint Spigot as the source, but the changelog had some entries that looked like this kind of bug might have been fixed.  I’ll try to get an old-world map generated and uploaded in the next couple of days.

Leave a Reply

Your email address will not be published.