Another big rail tower

Lately I’ve been filling in the area around spawn and Turtle Base with new construction. That includes building a new railway to connect our other areas. Turns out that Mesa biomes have a lot of gold in them, so it’s been easy to find the material for power rails.

This is a sneak preview. There will be more later. Come on and play!

General update from the Turtles!

Hello Punchwood People! It’s been a long time since we’ve posted anything. We’re in the middle of a campaign to build a sky bridge across as much of the 1.9 world a possible. We’re doing this at Y113 and we’re now beginning to add rail to make a comfortable way to get across the entire land.

We’ve been adding onto the Sky Palace to try to turn it into structure from sea-level to cloud-level. There’s no rhyme or reason to how we’re building this. We are just improvising as best we can. We’d love to have people add on to this monstrosity.

But our quest to connect the entire world via the sky bridge beckons. Here we’re looking towards the sun as we begin a night of laying the bridge to destinations unknown. The exploring is the best part!

This is the location of a new base we’re building along the way. There’s something magical about level 113 and we’re determined to connect the beams that will provide for easier exploration across the world.


And this is our new factory that we’re using to make stone to use as the railway bed. Come join us!

Catching up

It’s been a while since we’ve posted anything from our little corner of Punchwood. Recently we found some wolves in a taiga section of the world and brought one of them back to Turtle Town. 2016-08-24_22-33-002016-08-24_22-37-482016-08-24_22-43-232016-08-24_22-28-46

Unfortunately, there was an accident and this poor little wolf died. So, Star Turtles created an appropriate resting place. 2016-08-26_19-36-12

We’ve been fishing a lot lately, too. We built a pier between the base of the Sky Palace and the horse stables. It’s very relaxing.

2016-08-27_13-47-33Finally for this post,we built a shout-out to someone who is very important to us. 2016-09-04_10-16-29

 

News from the Turtles!

Long time no post! We don’t any good pictures from the new Ice Spire biome that we’re currently building another habitat in, but we did put a roof on the Sky Palace.

bob-builds-roof

Here’s what the Sky Palace looks like from the ground. sky-palace-view

Here’s a view from our Sky Bridge. Note the docking area. This view is from Y 113.

view-from-skybridge

We use those boats to travel to the new village that we found in the northeast of the map. However, when it generated there were all sorts of errors such as incomplete houses. 20160618-incomplete-picture

So we are trying our best to build it up to protect it. Plenty of work to do if you want to join in! bob-building-village

Update on underground village

We can report much success in our quest to convert the abandoned mineshaft into an underground village. Bob_Turtles and I have devised a system of iron doors before each of the three zombie spawners that converted villagers can not pass through. As such they cannot accidentally go say hello to the zombies.

So, now we have four villagers and an iron golem protecting them. Here are two of them hanging out.

villagers-underground

They don’t seem to panic underground, which concerns me. I’m hoping to use this experience to learn more about the AI that runs their operations and eventually I want to try to build a way to get them to an above ground village, but that might be easier said than done.

In the meantime, I’m mostly hoping to get a cleric or two so I can trade with them for Ender Pearls. I really want go find a way to get us all to The End.

We’ve not had much time to do much else so far, though we have all kinds of things we want to build in the next few weeks. I’m so fascinated with the idea of making a sustainable community that can get us more items through trading.

I mostly want this guy to have something to protect.

iron-golem

So come join us! We’d love to have you help with our project as long as you can make sure you don’t get anyone killed. The goal is to have the biggest village we can. I want to see how far we can push the limits. Four out of the past four zombie villagers we have reclaimed are alive and well. We got this.

Most intense Minecraft experience ever

Well. Trying to create a village underground from zombie villagers isn’t so easy. Trying to keep one alive and develop a system to create new villagers right next to three active zombie spawners has proved to be very difficult indeed. I have now converted five zombies to villagers, and every single one has perished.

This post documents my attempts at number 5.

I have three zombie spawners beneath my sky palace. This is the middle one, and seems to be the only one that is spawning out villagers. They are all behind doors and I run to each one to see if there’s a candidate for conversion. This time there was one as well as two regular zombies. As you know, you can’t convert them. You have to wait for a villager.

20160519-zombie-villager

Finally, I managed to lure one into the door and I was able to splash him and feed him a golden apple. It took quite a lot of doing, though, because I had to kill the regular zombies without accidentally injuring the candidate in the process. The above picture is when I was able to get him into the room.

Below is just after he converted. For the first time, there was no period of curing. His infection was cured quick.

20160519-cleric

Unfortunately, though, I had broken the iron door that leads immediately to the spawner. So, they kept spawning and spawning and spawning and getting out. Something about this cleric seemed to make them even hungrier.

I don’t trust villagers with doors because they’re programmed in part to endlessly open them. One of the charms of this game is interacting with these creatures, but this is not an ideal situation for them. If this was in the Overworld, the villager would have fled but somehow it didn’t see a threat.

Previous villagers have taken the exact stance without the wooden fence in place. Others have fled, but something about this current set-up makes them think they are safe.

They are not, despite the smugness this guy shows.

20160519-zombie-villager-threat

I don’t have any screenshots for what happened next. I knew I had to clear away the zombies that were stacking up and so I tunneled in to get them. But there were so many! They completely overwhelmed me, but I managed to somehow to survive. But, the way I had dug the tunnel was somehow close enough to let them attack the cleric, and I watched as he was reconverted back to a zombie, but a much sadder one because he’d been turned back into a testificate. I quickly went back to my base to see if I had enough for another golden apple, but by the time I got back, he had despawned.

But, I had to take care of something like 20 or 30 zombies that had built up in the tunnel. I’d blocked them off to survive. There were so  many that the sounds began to change and it was pretty intense.

I’m not sure if this is going to work out, but it’s a great project and I’m enjoying the experience even though I’m sad I’ve now lost five and don’t seem to have a plan for how to fix this the next time. But I’m going back in right now to try!

First step, down below to find more gold, and then out into the night to get more spider eyes! I’m going to accomplish what I set out to do!

Creating an underground village

2016-05-16_09.20.55To my delight, we have encountered an abandoned mineshaft beneath our Sky Palace. There are two zombie spawners down here and so we have decided to create a village.

However, this leatherworker seems to have found his way to one of the spawners. I know the zombies can’t break down this wooden door but it is nerve-wracking to see this guy standing right there.

Maybe he misses being a zombie?

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If you want to try your hand at this risky endeavor, let me know and I’ll send you the coordinates.